Roles

Roles

All 17 battle roles across 6 units in Hell Let Loose: Vietnam — Commander, Squad Leader, Medic, Sniper, Tank Commander, Pilot and more with loadouts and tips.

17
Battle Roles
6
Battlefield Units
Rifleman
Best Starter Role

Introduction

The Roles category profiles all 17 battle roles in Hell Let Loose: Vietnam, spread across 6 battlefield units — Command, Infantry, Recon, Armour, Helicopter and Mortar. Each role has a distinct job that contributes to the 50v50 team effort: the Commander directs the whole army from a strategic map, Squad Leaders lead rifle squads and place outposts, Medics revive and drag wounded soldiers out of fire, and the Recon unit's Sniper and Spotter hunt enemy garrisons. The Armour unit crews tanks with a Tank Commander and Crewman, while the Helicopter unit's Pilot and Logistics Officer run US-only air support. The Mortar squad delivers indirect fire with a Gunner, Observer and Support. This category explains what each role actually does in a match, what loadout to bring, where to stand and how to coordinate with the rest of your team. Role counts are taken from the Steam store page, which is the authoritative source.

Battle Roles Quick Reference

RoleUnitSignature LoadoutTier
CommanderCommandAbilities & binocularsS
Squad LeaderInfantryRifle + OutpostS
MedicInfantryCarbine + bandagesA
SniperReconM40 rifleA
Tank CommanderArmourCommander's hatchA
PilotHelicopterHuey controlsA
Machine GunnerInfantryM60 / RPDB
Mortar GunnerMortarMortar tubeB

Role Highlights

S

Commander

badge-active

Directs the whole 50-strong army

UnitCommand — a single-role unit at the top of the chain of command.
JobRead the strategic map, spend munitions/manpower/fuel on abilities, and coordinate all Squad Leaders through leadership voice.
Skill CeilingHigh — the Commander must read the whole battle, manage resources and coordinate 10+ Squad Leaders. Start as a Squad Leader to learn the map flow first.
S

Squad Leader

The glue of every rifle squad

UnitInfantry — leads a squad of up to six soldiers.
JobPlace outposts for forward spawns, relay Commander orders, and keep your squad focused on the sector objective.
CoordinationSquad Leader is the most communication-heavy infantry role. You relay Commander orders, place outposts and keep your squad focused on the objective.
A

Medic

Keeps the squad in the fight

UnitInfantry — the sustain backbone of every push.
JobRevive downed allies and drag them behind cover to heal, keeping pressure on the objective.
PositioningMedics should stay just behind the front line, dragging wounded allies behind cover before reviving. A Medic in the open is a dead Medic.
Team SynergyThe Medic pairs with every push — stay behind the front line, drag the wounded to cover and revive. A squad that keeps its Medic alive sustains a push a squad without one cannot.
A

Sniper

Long-range precision for Recon

UnitRecon — paired with a Spotter.
JobTake the long shots the Spotter sets up and prioritize enemy garrisons and outposts over raw kills.
Target PriorityHunt enemy garrisons and outposts before chasing kills — removing a spawn point is worth more than a handful of eliminations.
Team SynergyThe Sniper-Spotter Recon team works with the Commander — report garrisons, mark targets and let the Commander call the air strike. A recon team that feeds intel wins the meta-game.
A

Tank Commander

Crews the Armour unit's tanks

UnitArmour — works with a Crewman to operate a tank.
JobPosition the tank, spot targets, and coordinate with infantry so your armour is not ambushed.
PositioningTank Commanders should keep infantry nearby and avoid pushing into the jungle without support, where a single RPG-2 can end the tank.
Team SynergyThe Tank Commander pairs with infantry — armour clears the way while riflemen screen the flanks. A tank without infantry support is an ambush waiting to happen.
A

Pilot

badge-new

US-only Huey air support

UnitHelicopter — US exclusive unit.
JobFly the Huey to deliver troops, drop supplies and provide fire support without getting shot down.
Learning CurveFlying the Huey takes practice — master hover control and terrain masking in a quiet match before attempting hot-zone insertions.
Team SynergyThe Pilot pairs with the Logistics Officer and infantry squads — coordinate landing zones, clear the LZ and drop supplies where they matter. A good Pilot is the US air game.
B

Machine Gunner

Suppression and sector holds

UnitInfantry — carries the M60 (US) or RPD (NVA).
JobSuppress enemy positions, cut off pushes and hold long sightlines while your squad advances.
Suppression TipsFire in short, controlled bursts along the enemy's likely advance lanes rather than spraying. A machine gunner that runs dry at the wrong moment is vulnerable.
Team SynergyThe Machine Gunner pairs with a squad push — suppress the enemy line while your squad advances, and reload between pushes so you never run dry at the critical moment.
B

Mortar Gunner

Indirect fire for the Mortar squad

UnitMortar — fires with an Observer calling targets and a Support feeding tubes.
JobDeliver indirect fire on Observer-marked targets, from garrisons to static defenses.
CoordinationMortar squads live or die by their Observer — the Gunner fires only on Observer-marked targets, so clear communication is the whole job.
Team SynergyThe Mortar squad is a three-man team — Gunner, Observer and Support must communicate. The Observer marks targets, the Gunner fires and the Support feeds tubes; any gap breaks the loop.

Core Mechanics

The role system is the backbone of Hell Let Loose: Vietnam's teamwork. Every one of the 17 roles belongs to one of 6 units that defines its battlefield function. Command is a single-role unit: the Commander reads the strategic map, spends munitions, manpower and fuel on abilities like air strikes and supply drops, and coordinates all Squad Leaders through leadership voice. Infantry is the workhorse unit — Rifleman, Grenadier, Machine Gunner, Medic, Engineer, Specialist and the role that ties squads together, Squad Leader. Recon pairs a Sniper and Spotter to hunt garrisons and feed intel. Armour crews tanks with Tank Commander and Crewman roles, Helicopter runs US-only air support with Pilot and Logistics Officer, and Mortar delivers indirect fire through a Gunner, Observer and Support trio. Your role determines your weapon, your responsibility and how you win fights for your team.

Advantages

The role system is what makes Hell Let Loose: Vietnam more than a large team deathmatch. Because roles are specialized, a 50-player team functions like a small army: Commanders direct, Squad Leaders organize, Medics sustain, and specialist units handle armour, air and indirect fire. This creates moments of genuine combined-arms play — a Recon team spotting a garrison while the Commander calls an air strike and a Mortar squad finishes it — that no generic shooter role can produce. The 6-unit structure also gives players clear progression: you can master one role, then branch into its unit's other roles. For team players, choosing the right role and doing your job is the difference between winning and losing a 50v50 match.

Challenges

The main challenge with the role system is its learning curve and team dependence. Every role requires practice to play well, and some — Commander, Pilot, Tank Commander — demand experience across several matches before you stop being a liability. Role effectiveness is also tied to coordination: a Medic cannot save a squad that does not stay near them, a Mortar team needs an Observer who can read the map, and the Commander's abilities only work if Squad Leaders respond to orders. With 17 roles across 6 units, there is also genuine information overload for new players deciding where to start. Guides need to give clear progression paths and honest difficulty ratings so players pick a role they can actually contribute with.

Frequently Asked Questions

Which role is best for beginners?+
Rifleman and Medic are the best starting roles. Rifleman has the simplest job — shoot and move with your squad — and the standard US M16A1 or NVA Type 56 is reliable in most fights. Medic adds a clearly defined team job: revive and heal, which builds game sense and map awareness without requiring mechanical mastery. Avoid Commander, Pilot and Tank Commander until you understand the flow of a match, because those roles need experience to be effective.
What does the Commander actually do?+
The Commander is the single player who directs the entire 50-strong team. From a strategic map they read the battle, spend munitions, manpower and fuel on abilities — air strikes, supply drops, vehicle deployments — and coordinate all Squad Leaders through leadership voice. The Commander does not fight on the front line; their job is to see the whole battle and make the calls that win it. A good Commander multiplies the value of every squad.
How do the Recon roles work?+
Recon is a two-player unit: Sniper and Spotter. The Spotter carries binoculars and calls targets, marks garrisons and feeds intel to the Commander, while the Sniper takes the long-range shots the Spotter sets up. Their priority target is the enemy's spawn infrastructure — garrisons and outposts — rather than raw kills. A Recon team that hunts garrisons can collapse an enemy defense single-handedly.
Can I change role mid-match?+
Yes, but with a cost. In Hell Let Loose: Vietnam you can redeploy and switch to another role available in your squad, but you lose your position on the map and must respawn at a garrison or outpost. Switching also means giving up any role-specific progress you were building. In practice, commit to one role per life and only swap between lives when your squad genuinely needs a different loadout.

Quick Tips

💡

Play every role at least once in a training or low-stakes match so you understand what your teammates need from you. You cannot support a Commander, drive for a Tank Commander or spot for a Sniper until you have felt what those roles require — experience across roles makes you a better teammate in any of them.

💡

Squad Leaders should place an Outpost immediately when their squad pushes into contested ground. The moment you take a position, the outpost gives your squad a forward spawn and turns a temporary foothold into a lasting advantage — delay it and the push stalls. The best role is the one you can play consistently well for your squad.

💡

Medics should drag wounded allies behind cover before reviving, so you do not revive them straight into enemy fire. A revive that happens in safety is worth two that happen in the open — the extra seconds spent dragging save the life and the squad's momentum. The best role is the one you can play consistently well for your squad.

Explore More